I'd like to preface my comment with a few things. I am a very bad minesweeper player. My success with puzzles is very inconsistent. All that being said, I think this game is very well put together at a fundamental level. It works well enough to get me invested for more than one run which is saying something. I even got to see a couple of the more lewd scenes so it's pretty accessible. I enjoy the art and layout of the game itself. I can't say this game is built poorly in the slightest.
The only complaints I have are either minor issues or quality of life issues, both can be sorted out in time. It's already been stated and noted, but I do have to mention that the objective clarity and sphinx puzzles could use a bit of touching up. I'd also personally like to see a bit more clarity for scenes that happen in the span of 1-2 turns, like the receptionist in the hotel. I didn't get to see that one happen at all. Maybe that's a fault of mine for not having very good predictive timing, but my point still stands.
As an aside, I'd also really like to see a change to the current dialogue. Some scenes are going to be repeated. That's just how the game works. I'd like it if the more those repeat scenes are viewed, the more of the dialogue you decipher, like changing the scribbles to actual script. That would make them more interesting in my opinion. I'm no game dev, so I couldn't exactly say whether or not that's a viable option. My guess is that you'd have to run a condition check that says something along the lines of, "if 'scene' has been viewed X or more times, change dialogue lines to..."
All in all, I'm happy with the game and hopeful for more positive progress in the upcoming updates! Best of luck to the dev(s)!