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Thank you, I'm very happy to hear that you have enjoyed it. I have been considering adding an ability to send a teammate to the sphinx puzzles to figure out the solution for you or at least give you a hint if you're stuck.

The receptionist at the desk isn't really a scene at all, it's just considered one by my code, future updates won't show the "!" on the map. In the coming update events will also remain for longer on the map but only play once if you have visited the location. This should cut down on both the repetition and annoyance of having the characters unavailable.

The idea of decipherable dialogue is neat, but I think I'd prefer to spend the time just adding more text variations instead. I already have it set up so that each scene can have several dialogue levels and adding more isn't too difficult. As more scenes and variations are added to the overall pool, repetition will go down.

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I would appreciate that as I can't seem to get the sphinx puzzles down for the life of me. I've played through a second time, doing much better and getting a couple more lewd scenes. I could have sworn I had it right but it didn't work out, so I'll have to try a different combination next run.

On the topic of lewd scenes, are there only oral scenes currently? If so, do you plan to expand to more types of scenes? If not, I guess I should do better at minesweeping and see them myself.

That works too. If less scene repeats are planned for the future, that's still progress. As long as it doesn't impede in the scenes most people came to see, I'm all for it. Best of luck!

You've probably already seen all the sexual content this version has to offer. More scenes are coming soon for the current cast of characters as well as a couple of new ones a little later into the future. I plan to steadily add a few new sexual encounters to the game with every major update.

You'll have an easier time figuring out what you've done wrong in Sphinx puzzles in the coming patch. The game will list the changes done to each tile, so you'll be able to count exactly how many candles you've lit or which pillars are activated without revisiting all the previous locations.

I'll keep an eye on how much trouble players are having with my puzzles. They're a large part of all of the games I made so far, but I understand that unlike a more physical or tactical challenge, they can become very frustrating if they just don't click with the player. Hint systems for cases where puzzles bar game progress are probably a must.