Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the repro! I've been meaning to look into this Async loading issue for ages, but never got a repro for it.

The current solution is calling SuperTextMesh.RebuildAll() when the scene is done loading, but now with this repro I'll hopefully find a real solution shortly. Thanks!