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(+1)

It seems level 6 is the on that people are getting stuck at but I couldnt get past level 5 “Enemies make excellent bridges”. Not this guy though. I’d managed to get a guy in the spikes but I’d never managed to make it across without falling and getting stuck down there myself. The few times I managed to make it there and back, the other bad guy who was suppose to follow me back gets stuck under the bridge too D:

Otherwise controls feel pretty responsive. Whenever I died (aside from bridge thing) it never felt like the game was screwing me which is a good thing. Just wish you had more time for more levels tbh.

Side point.. While playing my 3060 Ti spikes to 100% in game. What are you.. mining bitcoin? lol. I think its trying to use SteamVR for some reason. Everytime I open ur game it tries to run SteamVR and fails… A sneaky coverup for your nefarious bitcoin mining perhaps? :3

(+1)

How did you know we were mining bitcoin?! :O

Joke aside, it does indeed seem like a SteamVR-plugin was active in our project. We started with the TopDownTemplate from Unreal, but have now removed the plugin. We also discovered that our spikes, that we made from ~20 static meshes for each spike-section, was rendered individually. This was quite resource-intensive, making some levels laggy. We have now replaced this with one combined static mesh, which improved the performance immensily. 

We have had fun this week with bug-fixing and polishing, and hope to have a new version uploaded here soon. We planned for 10 levels, which are now playtested, and this time it's actually possible to complete det game ;-)

Thank you for all the helpful feedback, awesome to hear you had fun with the game, even in it's jam-state =D