I agree with your point about the "Business" of big studios and the risks small studios can make. It can be very easy to forgot the the biggest Studios are often owned by (Third-Grade Finance Warning) Shareholders, and that to them a atmospheric game may not be something they want to show Shareholders who want to make money. Which tragically can lead to Sequel 2: Sequel: Reloaded.
It's why I love indies. You can make things and not (generally unless our ramen budget is threatened) and not worry about the risk. Big Studios. You have 3+ million shareholders curious about the quarterly results.
Do you think Gone Home could've done anything to be more valuable in your sight? ( I haven't played it by the way, just generally curious)