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(+1)

Very impressive work for your first game. I thought the platforming from both and mechanical and level design was down well, albeit a little hard. I have a minor gripe with how the wall jump controls were set up (maybe have the wall jump automatically work with consecutive spacebar inputs) but like I said that is a minor thing. Art was charming and interesting and pulled together nicely with the music. Overall very well done!

(+1)

Just watched your twitch stream! Sorry I missed it. Woulda been nice to chime in at parts. Appreciate the review/critique as well. Level 5 I added right before submission so it wasn't play tested really... I agree that it was really hard and that is a bummer cause the next level was the samurai boss battle and rescuing your son.  In level 5 when you get to the top of the wall jump you are supposed to jump out and up and then back in to land on the platform right above you. It is tricky with the spikes. In hindsight this level would have changed to make the final level more accessible. Originally I was trying to figure out how to do the  wall jump controls in the way I have always experienced them, but was running into issues and this way worked so I kept it, but agree it should change. I hope to participate in more of the GDFG game jams! Currently deep diving into Godot and gdscript so I have a feeling my next game may be much more simple lol. Thanks again and I look forward to the next podcast!