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Sorry for late reply again, for some reason it's difficult to do it right away but it is always in back of my mind :)

That's sad, i would like to have this one complete, but it's fine if you are looking for more solid game idea

Right now i'm actually employed at gamedev as unity programmer, but it's been only two weeks so it can go either way. Before that i was focusing more on udemy courses than on jams, unfourtanately could not find more advanced stuff there, was thinking about other sources or just working on pet projects :)

(+1)

Hey, that's really cool, I hope that you're having fun at work and that even if things don't work out you keep making games if it's something that you love doing.
Yeah, I feel like many Unity Tutorials are kinda bad (I only know some from YouTube), but whenever I try to start with a Unity Platformer, they always use a Rigidbody2D and the movement always ends up being really clunky (that's why I'm kinda sticking to GameMaker rn). So I totally get your point of focusing on small projects rather than tutorials.
Anyways, have a good one!

Thanks! Yeah, i'm having fun right now, i hope it'll be this way)

For unity Ridigbody2d you can try to change "Collision Detection Mode" to "Continious" (https://docs.unity3d.com/ScriptReference/Rigidbody2D-collisionDetectionMode.html) mb this will help :)

And yeah, good luck!)