Good catches. I did some tweaking for sure on some of the skills. As for the passives, they were supposed to be class exclusive by design. I'll re-release with the correct audio shortly.
Viewing post in April Demo Update v1.06 comments
Hello!
Hm i see. Previous exchanges and configurations led me to believe that passives, especially EXP and JP would carry over guess thats a bummer because i always like stacking passives from multiple classes.
Well I am gonna start grinding and testing skills again soonish so have a good one.
Good day to you.
I like the idea but what lead me to finding the issue was that YEP passives was causing some weird lag spikes when I had a full party (6 peeps) near the end of Chap 1. I adjusted the code and the lag was smoother but then I realized the passives stayed from one class to another which was not my original design. I justified it that way, I suppose. Wanted a job system kinda like FFT.