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Ah! Thanks for the detailed explanation, now I understand.

Being able to swing the sword outside of combat would be a hoot, and reassure the player. That's something I'll keep in mind for the future, it'll be a good excuse to learn more about binding keys to common events. For now, I'll add a note early on about how to interact/attack in a post-Jam update so that's clear.

Being able to dodge to avoid damage would be cool too. It's a simple system, all automatic once you action a baddie, so nothing fancy like that yet :)

Thanks again, good luck in the Jam!