Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is pretty good! I'll need to make screens for the parts for the playground and whatnot but it's pretty cool!

- I forgot to add a DSD deck reference when I designed planning screen 2. That could be added by just showing the reference when hovering over "Alley"
- I agree about the Events. It's fine in the board game because you know they're just random cards, but in the digital version it should try to reflect the game state a little better. This suggestion would be more work and is a little unnecessary, but it would be fun it the texts animated... Anyway, did you need me to send a separate image for each Event notification?
- I'm currently working on a nice title screen and an actual logo (the Scrappet Kaiser logo is for the card game not the board game lol), but after that I'll try to whip up a design for trading and pocket-to-binder stuff... If I have time after making a tutorial video, I'll see if I can make a nicer duel screen as well

I have to admit, I was fairly skeptical about this digital version being done before the deadline, but this is actually coming along very nicely! I'm impressed! You've got a lot done in such a short time. I still have a few concerns though... I do like how the automated rules make the game move much faster in the digital version, and it's definitely more accessible too, but I put a lot of work in the presentation of the board game version. In the digital version, you miss out on little touches like physically removing photos from the binder (this could be done digitally, but I think it would slow down the pace of the game), or being able to put Griswald together, or flipping over Mindy's phone for the next notification... 

I guess what I'm saying is, when I submit this game to the jam, I'll be putting files for both versions in there, suggesting that the board game version has more character while the digital version is more accessible. I hope Kyle plays both versions, but if he were to choose just one, I would nudge him toward the board game and try to help him with the rules from the chat since I plan on being there

(1 edit)

This took longer than I expected but I love it. Here is the title screen/box art



If my scrappet doodles didn't make it clear enough though, I'm really bad at drawing shoes

EDIT:

A few things I noticed while playing the digital version: The description for the Store and Playground mention "coins" instead of "bucks."

Anyway, here are some screen designs:

Playground trading:



And the screen for moving cards from Pocket to Binder:


That's awesome!

For the events, if you have all the parts as individual elements then I could probably whip up a quick animation for the texts.

Alright, I made an Event folder in the link and will be dropping off the parts in there.

By the way, I started writing up the submission page for this game, and while I suppose it doesn't matter too much, I'm not sure what to classify this project as. It's a board game, but it's not yet a physical game, and also has a digital version... Also I'm pretty new to this and I want to send you this key to the game page so you can be a co-creator and can add your own screenshots/update the game files without having to go through me, but I don't see a way to send a private message here... Um... I think I'll also drop that in the event folder

(1 edit)

Sweet as. I've grabbed the key and linked up if you want to remove it to avoid others doing the same.
Edit: I'm not sure it lets me do any editing/uploading though.

Okay I think I figured it out. I uploaded a new link in the folder

Looks like that one worked.

Alright I'm heading to bed now. I'm going to be focusing my time on making the tutorial video in the last 24 hours, but if you need anything, let me know and I'll see what I can do. I'll probably submit the game as well once I get the tutorial on it, but since you have access to the page, you can upload the digital version whenever it's ready