Here's a newer build with some issues fixed and some new graphics for the first few screens.
https://mega.nz/file/V8UXzQYS#LIeS-vb-51SIXcPaU817NGKeaVPpr2ct-Efm1OzZ3YA
I'm still working on the alignment for the kid inventories, but let me know if the stuff that's closer to the design images are incorrect.
Those two screens are the most complicated, so hopefully I'll be faster on the future ones.
Some bugfixes
- Jessa should be able to go anywhere with Bossy Bestie now.
- Jessa should unfriend properly if you lose your starter.
- The unfriending of the others should work as expected now.
- Score should be added up accurately (you were only getting 1 point per card instead of the card's strength).
Plus
- All card art added.
- Event cards added.
- New fonts.
As far as I can see, Mindy can still trade at the playground. The only two scenarios where it won't happen are:
- Automatically if she doesn't have the strength + bucks + ego to trade for any of the cards.
- The player presses cancel when she doesn't have enough strength + bucks and they don't want to spend ego.
After seeing the event cards, I wonder if maybe you'd like to do a two stage approach to showing some of them.
Looking at Intense Dodgeball as an example, the texts imply Spliff is at the playground, but it's possible the player didn't send him there on the day that the event is drawn or that he's even unfriended at that point.
I was thinking in the reveal screen that currently exists, instead of showing the entire card, just show the blue part that explains the event. And then before the scene the event affects, if it's effect actually applies, reveal the entire card.