Couldn't upload the image, so here is the debug log
Game Version: 0.4.1b
OS: Windows
WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329
SCRIPT ERROR: calculate_target_list: Invalid call. Nonexistent function 'CalcuateTargets' in base 'Control (CombatV2Animated.gd)'.
At: res://src/classes/AI_base.gd:67
SCRIPT ERROR: _get_weight_for_skill: Invalid get index 'magicward' (on base: 'Dictionary').
At: res://src/classes/AI_base.gd:126
SCRIPT ERROR: _get_action: Invalid operands 'Nil' and 'int' in operator '>'.
At: res://src/classes/AI_base.gd:149
SCRIPT ERROR: _get_target: Invalid get index 'Null' (on base: 'Dictionary').
At: res://src/classes/AI_base.gd:158
SCRIPT ERROR: calculate_target_list: Invalid call. Nonexistent function 'CalcuateTargets' in base 'Control (CombatV2Animated.gd)'.
At: res://src/classes/AI_base.gd:67
SCRIPT ERROR: _get_weight_for_skill: Invalid get index 'magicward' (on base: 'Dictionary').
At: res://src/classes/AI_base.gd:126
SCRIPT ERROR: _get_action: Invalid operands 'Nil' and 'int' in operator '>'.
At: res://src/classes/AI_base.gd:149
SCRIPT ERROR: _get_target: Invalid get index 'Null' (on base: 'Dictionary').
At: res://src/classes/AI_base.gd:158