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The idea of a 3D hidden object game is pretty neat, but I think the idea of using the rocks to move falls a little flat. I had a lot of trouble figuring out of the control and ended up drifting away every time. I think pulling yourself to the rocks or something of the sort would have been more intuitive. Instead of looking for objects, I ended up just constantly struggling to not float into space, and often the game would freeze temporarily and when it resumed I was already way off.

I like the idea, but the mechanical execution didn't end up really working for me.

Thanks for your reply, I updated the game to make the directional arrow work; showing which direction and how much speed towards that direction you're going. It might help a bit.