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I had fun, though this is pretty tough. I did unfortunately get the sound corruption issue, which is a known Godot issue, but I didn't take off for it. I'd recommend if you didn't export the HTML in GLES2, or if you didn't export it with threads, to also publish the individual exports. It was for some reason very slow on my Chrome so had some serious  trouble seeing even what was happening.

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I tried fixing the audio glitch 2 times but I failed. I'll try to optimize the game and release an update after the jam. I'll also try your recommendations about the said issue. About being slow, I also experience lag when I play with 50 players, I wish it will be fixed too after I optimize the game itself. I'm planning to continue developing this game after this jam.

Awesome! This can definitely turn into something really fun. Good work.