Nice pixelart and controls. At least some sfx would help to generate better UX. How did you achieved the networking part? ENet is not supported over html, so you are using gotm.io or websockets, i would like to hear more about that.
Viewing post in GOTM.io Jam 3: Auntie Ant jam comments
I mean, technically JS is used for the fetch API but Godot handles all that. This is written entirely in GDScript utilizing my plugin. If you're curious to see it, check it out at: https://github.com/GodotNuts/GodotFirebase. No active polling - we handle streaming through a custom HTTPClient that I also implemented.