*Reject modernity, return to monkey*
The cinematic at the start was very very cool, and as a prototype for movement and mechanics, the modelled banana gun and rocketjumping was really interesting to try out in a little environment. The music was very very solid (the sampled monkeys is a very nice touch :D) and definitely would be something you'd see in a final iteration of a game level, with bits and bobs (and monkeys?) flying everywhere.
This is feedback that honestly just suggests improvements for working on it beyond the jam (as I know a week is a short time!), a bit of UI polish, some instructions/controls and some texturing on the map would go a long way!
*Not sure if it's something other peeps found, but my game slowed down in the final cinematic after destroying the barrels and had to be alt-tabbed out
This is a really interesting mechanic and theme and could definitely go places! :D