The mechanic of using health for a stronger attack is a really smart dual-purpose design! I also really liked how picking up a battery gives you a speed boost so it incentivizes picking up batteries that may be closer to enemies. I did lose my run due to enemies spawning directly in front of me and that was a little bit frustrating. Although the sounds were very loud, I enjoyed them a lot, they were very cute, especially the walking sound. Visually it reminds me of a scratchpad/graphing paper making it almost seem like it's a game in a kid's imagination bored in class which I found fun. More enemy variety can definitely make this more appealing for longer runs. It was way more fun than I had expected, kudos!
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This is very kind of you, thank you so much! I had a bit of a hectic development and was leaning a lot on tutorials and 'on the fly' learning, so having something put together with some small bells and whistles is a big achievement for me at the mo! You're absolutely right, the spawn logic is fairly dumb at the moment and can occasionally be pretty unfair, and the audio could definitely be far tidier/more nicely balanced. I'm really glad the look of it had a bit of coherence to it, I'm fairly new all-round, so I'm glad you had fun with it! :D