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I thought this game did a good job at conveying an emotional journey through action. I don't believe emotional journey is the best word to use but basically you had moments where the player is running in the playground or just trying to say hello. Those are experience that are difficult to describe and I enjoyed the way this game did so. When running in the playground, the ecstatic energy that I would have as a kid is expressed by jumping through the level with an skipping momentum. The fear of saying hello to your friend is expressed by traversing platforms that go up and down, which to me, I felt symbolized hesitation. Then the level repeats itself, but this time, your childhood memories push you all the way up to finally say hello.

On thing I think could improve is the art. I actually liked the art, but I didn't feel like it reinforced the desired emotion of each level. For instance, in the level where you hesitate to say hello, the level art seems to have a dungeon theme and that threw me off a little because I couldn't relate that setting to the moment in the story. But that's hard to do lol. I'm glad I got to play this, nice game!