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(+1)

I came in expecting some turn based combat given by the looks of the first image.

So you are protecting a baby traveling into a dungeon from monsters, you interact with the enviorment such as killing slimes,rats and closing gates that activate a trap of their own.

It's pretty short and simple so i can't say that it left too big of an impact on me, if there were a little more levels maybe but otherwise still not a bad experience.

I struggled a little bit on level 5 since i wasn't taking it seriously but after figuring out the route and that you can also click on rats it was enjoyable since level 5 feels like the most fleshed out , non-tutorial level of the game,if given the chance some people may spend more time on the level and ending up enjoying it(at least i did) since it thrown a series of challenges.

The parallel background is a little weird and could probably be replaced by something far simple as some a splash of colors with lowered opacity to give it an omnious vibe? idk

If you decide to work on this again after the jam you may get yourself a nice audience if you figure out ways to make the games feel fresh and introduce new mechanics.

Restricted vision, Enemies that patrol from point A to point B back and forth, Put the baby to sleep,

Portals. Etc

Overall a pretty nice experience.