Charming game! I like the aesthetics of the level design and how tight the jump feels. I do wish the jump was tied to space bar instead of W though. The puzzles were interesting and I found some areas like in the cave or the very first time I encounter the puzzle a little stumping. I wish there were more visual cues to help guide the first encounter, especially when players would squash the first blob off screen compared to where the blocking laser was. There were also instances where I thought part of the background was part of the foreground due to same coloring and shape (this happened in the fire stone level). Overall really liked the design aspect and the creative platforming mechanic of the game! It feels very polished for a week long game jam and was enjoyable to play.
Viewing post in Sumi and the Soulless Spirits jam comments
Thank you so much!! You touch on so many good points about how to improve the overall game! c: It makes us so happy to know that the puzzles were interesting and stumping... in a good way (hopefully)?! We hope to touch on some of the mechanics you mention post-jam by adding some visual/audio cues!
Thanks again for playing!! ^ ㅡ^