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SleepyAlpaca

5
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4
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A member registered Jan 30, 2019 · View creator page →

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That was an experience to read haha. I love the art and the UI looks so clean. I understand that it would've made the game a lot longer to create but if there were some player choice or interactions available that would elevate the game, even if it leads to nothing. But being able to explore the story and setting with my own agency would've made this a more memorable experience for me. I enjoyed the game, the puns and the little details such as the different fonts on bumble vs. letter. They were all nice touches that enhances the experience a lot.

Very interesting concept! When I first read the description I thought it would be like a typing game where I just need to press the key to attack, not press a key to move a character to then attack. I felt disconnected with the character at first because I'd keep thinking wasd to move but it was literally any key to move. The voice and overall sound design really adds to the polish of this game and it was a lot of fun. I imagine the coins being used for something else in later builds.

If you wanted to add different difficulty to the game consider using the number rows or more special characters! I think that'll make for some fun variations and move spaces. 

Enjoyed the game in general it was refreshing to play.

This game is amazing. I personally am into roguelites and roguelike games and this one is very addicting. I do wish there were somewhere I can see what each powerup icon meant I couldn't find it in the guide :<. My favorite part about the game was figuring out the combinations of ingredients and it was what kept me playing! 

Love the overall design of the game! It feels well put together. I also like the story with how the character is transmigrated but is left with a tennis racket to fend for themselves. The music really adds to the ambience of the level which is super pretty in and of itself. I do wish the enemy's attack sfx was less harsh or a bit quieter in comparison to the player's attacks. It felt very jarring to the game world and overall sound design. 

Overall very impressive and polished game and was enjoyable to play!

Charming game! I like the aesthetics of the level design and how tight the jump feels. I do wish the jump was tied to space bar instead of W though. The puzzles were interesting and I found some areas like in the cave or the very first time I encounter the puzzle a little stumping. I wish there were more visual cues to help guide the first encounter, especially when players would squash the first blob off screen compared to where the blocking laser was. There were also instances where I thought part of the background was part of the foreground due to same coloring and shape (this happened in the fire stone level). Overall really liked the design aspect and the creative platforming mechanic of the game! It feels very polished for a week long game jam and was enjoyable to play.