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Yep, I had a problem timing the notes to the music, that was a programming problem,  I did it in a way that the environment changes the delay for each note, for example in a WEBGL build will display differently than an EXE for example, I could do this in a better way now but I did not have the time to fix during the jam.

And about the RPG element, will be cool if we add some specific notes in the music that uses some skill, or some other instrument to give the choice between attack and defense, idk something like that.

But thanks anyway, your comment means a lot.