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Thanks for the feedback! I knew when I submitted the game that some levels were bordering on unfair, but ngl, I didn't expect the first one to be a major hurdle. Are there any specific parts you were stuck on or did you just feel like the learning curve was generally too steep?

I think on the first level it felt as if I had to make perfect movements in order to not die, so increasing the time the player have before dying on the first level could probably fix this. 

Okay, good to know. I don't think I can increase the time before dying as it would mess with later levels and I'm not a fan of having those times vary between different levels, but maybe I can make some of the paths a little shorter. I'll look into it post-jam.