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Thanks for the feedback! I agree, level design is definitely an area that would have profited from a little more care. Are there any particular levels or aspects you particularily disliked?

I don't recall which level it was but it had two eyes and two movable blocks with a bunch of see-through walls in the bottom right. I don't think I figured that one out and it felt kind of frustrating.

Oh yeah, that room. Not exactly my proudest moment in puzzle design. Fair!