Excellent fun, A very fast paced little climbing game which quickly troughs new challenges at you keeping you always a little frantic and terrified of falling!
Yetibytes, since you ask, I did level 6 in 28 seconds, and beat level 7 in 45, I'm certain thats not close to setting any records, haha, just glad to have beaten those two at all!
I like how quick the death/ re try turnaround is normally, however when you miss a grab you often land on the starting platform, which is problematic since you survive, but are usually out of reach of any holds to re try, would ironically be more forgiving if you just died when you landed on the platform again, haha. or I suppose a blanket method would be to respawn the player if they were stationary, with no holds in the play space, since in that scenario they are stuffed! until the green gets them anyway.
I do a fair bit of bouldering myself, and love how crazy vr allows yo to go with it! Some things really frustrate me with all vr climbing games ive tried though, like how the grabbing works, in real life if your doing a dynamic move, a jump and grab for example, you dont start to grab when your hand is on the hold, by then its too late, you tend to start to hook or prepare your hand appropriately for the next hold during transit so most the action of grabing a hold is done before you touch it, when you do reach the hold your hand just hooks it with you barely needing to react, so I recon it would feel more realistic to be able to hold the trigger to "prepare to grab" so it could be held in advance and have it grab the first hod it hits while you are still "preparing to grab". Would allow far more daring jumps I think, and shift more advantage to planning complex moves a moment before acting, even with dynamic moves like in real climbing.