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I love the overall aesthetic, the font choice and the assets drawing are very cohesive. The detail that you can pick up the sword feels nice, if you can pick up the shield and use it to block the bullets might be another nice feature to add. I think if you don't want to add the blocking mechanism, maybe you want to adjust the enemy shooting frequency, now it shoots at a high rate and there is no way to dodge. Or you can make the enemy shoots in a certain pattern, and let the player figure out the right timing to dodge. Looking forward to see your live demo next class!