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Thank you for your kind reply.

The answer to 1 is to get rid of the Silence Keeper entirely, it being the weakest player role in the game. This can be done simply distributing Poisoned words among players : say / don't say.

Regarding components, it sure would be cool to be able to play Hush in a car or around a campfire, but there needs to be a warrant that Poisoned words are not declared on the fly, and that means written words. (limit case : picking a pebble and a twig make all related wood and rock words poisoned - why not ?) As soon as you ask for paper and pen, you're in another configuration. There is a possible development for the game in print and play with ready made cards implying a setting and situation. If one objective is to limit components, people can count bars and crosses or draw a hangman.

Regarding "community" it's nothing decisive but yes, "contribution", "participation", "hope" or anything like that would make it clearer for me.

I don't want to deviate your game release thread more than that. The are probable better places to discuss, like forums or something, and that's if you want to.

Regards.

Thanks for the ideas. If I do a second edition, I'll consider how to best make it GM-less. That'd probably be a good addition.