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DeReel

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A member registered Apr 11, 2019 · View creator page →

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Thank you, that’s neat! I didn’t expect the dice pool transactions, great idea.

Hi! Mechanics wise, is it “D6 tables for Maneuvers and Events”, “You’ve got 2 stats, Crush and Zigzag”, “Vehicle stats porn”, or?

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Oh, there’s nothing specifically about Pondicherry in the game. I needed a name from an area where king cobra lives, and this one has interesting history.

Excellent. I don’t have your mail tho. I can always comment one of your games.

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Thank you for the kind words!

You’re welcome to run with this as a chassis. I’d be glad to collaborate, just mail me (see itch page) if you want.

I wonder what a larp version would be. Making vroom noises? Pretending your car mini can fly while holding it up? Running in the park wearing swimming googles ? All of it, of course. Damn, I want this game now!

Hi! I didn’t find partners for playing but still, more people needed to know about the piece. Here’s the link (sorry I let it sleep too long): https://dereel.itch.io/etre-nous

Celestial Bodies community » General · Created a new topic PWYW

Hi! I just wanted to signal that, having claimed a copy a few weeks ago I retain have access to the new version. Just in case you didn’t know.

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Hi! Glad to hear this piece of news: Hearts of Wulin could be translated into french by Khelren. The world needs to know Inner Conflict. Wait… I mean: the Inner Conflict move, it’s a blast to play.

(and also, you have left the link to your dead tw*tter account on the itch page. Which in a way… is sort of cool as a statement.)

Remember to breathe while playing, or you won’t hold long. ;) https://www.youtube.com/watch?v=SK0rT0LdmRo

Thanks for the quick answer!

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Hi!

“If P2’s final tile has an unused value that does not match the unused value of P1’s initial play, then P2 takes damage equal to that unused value”. I really wrestled with this rule. The last example’s interpretation of “Initial play” also leaves me baffled. A coating of quasi-logic “flavor” on it would greatly help, I believe.

Should’nt “P1’s choice of numbers on the laid tile” always be the highest value from the last tile. So why not say so? There’s no blocking or anything.

Initiative order: why mention it for nothing? I propose “At the beginning of a sequence, reveal tiles simultaneously, lowest sum tile is P1.” this way there’s added tactics and the feel is more like the rush of a combat, testing before smashing.

Instead of ascending order tiles which really confused me, I’d need an example of P1 and P2 hands matching the examples of play.

It’s a clever idea, using dominoes to get another number, paired and known. It introduces some tactics. But too little is known of the opponent’s hand to strategize much. Also, people have dice and cards much more so than dominos. I’ve got a box of them, but they’re too heavy for me to bring it around. So I’m thinking: what would a version with cards feel like ? Like, remove suit cards, each player draws 6 cards, then put them back to back 3 by 3, effectively showing a selection of half of their cards. When they’re set, the pairs can’t be undone, just like dominos. Much more blocking, of course, but some surprises still.

Hobo Simulator community · Created a new topic Seriously?

Try harder.

Cool! The hardest part is having the material ready.

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Lyric games as playful personal experience sharing. The false objectivity of instructions is a perfect backdrop for the subjectivity of the experience.

Or, simply: I like it, it’s funny and emotional too! like the drawing

Good. Your game lends itself to all sorts of hacks.

XD

There are other win conditions. ;)

A good read. Would make a good illustrated album too.

Your game rocks! I love how the Return stat is not the bird’s, nor the handler’s, but about the relation.

A good place to be. Best wishes. Your game rocks.

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I’ve clarified some points discussing with comrades here and there. Btw, your game is brilliant and I wish it will attract a lot of deserved attention. How do you feel about people hacking it? Are you thinking of pushing it some advertisement wise? Maybe throw a jam?

I hold this game dear. To me, it goes hand in hand with reading on a bench and pausing to look around birds and passers by and letting ideas infuse or sit.

Para mi, el detalle que funciono fue lo de la jara. Y me dije que era estadisticamente bastante probable que otra persona a causa de su historia tenga dificuldad para manejar la impresion causada por este detalle. Y asi, avisas y la gente se prepara. Ademas a la mayoria de la gente el CW le va a aumentar el deseo XD. En resumen : !muchas gracias por tu modo de reaccionar!

Muy bueno! El mecanismo funciona y sobre todo el material es muy evocador. Tanto que un CW: body horror me parece bienvenido.

Randomlessness is my jam. Can anyone point me to a placce where I could learn about this rondel heating / venting mechanism please?

Hi! I’m curious: what does the 1234 mini-game do? I’d say there’s a small section break for “If a double 3 (…)” because it comes from the 1234 game, not from the AND BUT part, even if tokens.

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Well, it’s close enough to what people call a game : the rules without the boardd and pawns. Would the game work if you asked players to draw their own map? Then it’s a game, and the map only eases getting the game going. If not, the map is part of the game.

The game is clear and it works fine.

Cool! I call this “enchanting mundania”. You could write “stellar body” on the sun on the map for clarity.

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Hi, thanks for the feedback. A bit of history about the dice engine: Trollbabe > Lasers & Feelings > The Source. I was probably influenced by The Source (by Narrative Dynamics) but The Connection Machine does something similar. The part I’m most happy is the ordered list of stakes that in fact express :tada: values.

I had no idea this organisation existed. Maybe I’ll sue them for stealing my pun and they’ll be sentenced to more lengthy multi-level marketing parties. ;p

Ddang, I didn’t get to play in May!

I’ve got blue tits and red robins in my mind. Their behaviour and scope is relatable: their territory, our house, their hedge, our window, symetrical glances connecting. Blackbirds too, but they’re brawly and don’t care for us. They sing beautifully and when they’re well fed, the males beaks are a vibrant orange.

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So my first move is 3. Which makes the bullet points in the “What’s a lyric game” rules turn into a mantra of sorts. Because obviously they’re all reformulations of my true and only definition.

Hi, for me a lyric game is a game that by definition expresses a personal experience and feeling of the author. It’s also a game “linked” (more or less tightly) to an avant-garde design movement and so it “probably” touches the boundary of what a game is, in various possible ways like: reading is already playing, it’s not obvious how you play it, etc. So it’s an object that is first experiencial and also experimental.

Cute story, tear jerking at times. Sometimes, too much lines to my taste. Still, worth going all the way.

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The approach, summarized in Sagan’s quote, reminds me of this excellent, if bitter, short documentary: Ilha Das Flores, by Jorge Furtado (CW: deep despair regarding humanity)

Hi, Wax Poetic “When I am old, I am tall” Shouldn’t it be “When I am young, I am tall”?

“This game is currently unavailable”: I think I found the nightmare mode.

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Did I miss a way to do that, already in use? Maybe a 3rd party tool?

Thank you for taking the time btw.