Some things made the game feel quite unpolished to me.
-The character and backgrounds having different pixel sizes made the two clash a lot, in terms of art style.
-A lot of the level design feels very haphazard, like a bunch of blocks were just scribbled around a bit at random.
-In the level where you go down a shaft with many slimes, when you reach the bottom, there are many slimes overlapping the goal. It seems impossible to get past that without taking a hit, and that's kind of cheap.