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A jam submission

Slasher AdventureView game page

A game made for Mini Jam 77: Courage
Submitted by TOPGamez — 4 minutes, 36 seconds before the deadline
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Slasher Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#672.5712.571
Use of the Limitation#802.6432.643
Presentation#842.3572.357
Overall#842.5002.500
Concept#892.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
BehindTheMask, TOPGames, Water Attack

Software used
Godot and Piskel

Cookies eaten
over 9000

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Comments

Submitted

good character graphics  and even the particles are graphics. i find that very original . nice work. keep your style. 

Submitted

Some things made the game feel quite unpolished to me.

-The character and backgrounds having different pixel sizes made the two clash a lot, in terms of art style.

-A lot of the level design feels very haphazard, like a bunch of blocks were just scribbled around a bit at random.

-In the level where you go down a shaft with many slimes, when you reach the bottom, there are many slimes overlapping the goal. It seems impossible to get past that without taking a hit, and that's kind of cheap.

Developer

The art being unpolished was my fault. This was my first time making a lot of art for a game so I didn't even consider how pixel sizes would affect anything. The level design for level 3 was meant to feel haphazard to show a sort of run down place, but the other levels definitely needed polish. For the falling level the point was that you jump into the fire and basically never hit the ground so you stayed safe, though I didn't make that very clear.

Overall, the game was mostly unpolished because of a lack of time. We were going to have an artist make the art but he was busy part way through so art took time away from coding and design. Thanks for the helpful feedback and it's definitely given me things to look out for in future games!

Submitted

I did think jumping into the fire was the intent, but after jumping into the fire, I still took damage and died from being at 1 health at that time.

It's good to learn.

Submitted

Nice game. But the retry button does not work. I would be very happy if you would play my game.

Submitted

I enjoyed it. The opponents reminded me of terraria in some way :]

Submitted (2 edits)

Great animations, fun, and well-fitting to the theme and limitations!

I had some minor UI bugs at times (retry button not working) but still able to play and finish!

I'd love for another enemy type to diversify the player's actions (like a ranged enemy or an enemy that follows/targets the player). The falling part was cool and a good example of this!

Good job team! :D

Submitted

I like the detail that you added the movement splashes. It's not much, but with them the game feels more polished. Great submission! :)

Submitted (4 edits)

Good job! I especially liked the bits of text, they help add more charm to the game :) 

Submitted (1 edit)

I think going through the cave with a sword is a fun experience for everyone. 

In my environment, it seems to freeze sometimes when I press the retry button.


Edit: 

So far, this problem seems to happen on both mac and windows. The browser is Google Chrome.

yay