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Oh we missed that one: if you have watched zombieland saga: umi is a zombie. For the movement,  I think you might mean the jump. You don't have precise control  where the player is going to land. Applied a little air force whenever you jump forward. Also if you are hugging a wall and you jump, the jump height may seem less than normal. And thanks, I agree the game was kinda difficult but my team didn't think so lol. There was no tutorial on items, but whenever u picked up an item, theres a notification. We didnt have much time to implement all our goals, but we will someday.  Busy working on one of our older project: Heart clash part 2. Thanks