It's a very cute and complete game with tried and true mechanics to it.
The super low resolution pixel art that also uses really bright colors is a little straining on the eyes after going through a full run, but it does keep the mood of the game light and that seems to be what you guys were going for.
I definitely ran the same loop about 6 times before finding a key I needed so really wished I had a larger map view to prevent that, but understandably that's something that can easily be cut for he sake of jam time.
Only other thing is that I was a little confused at first when seeing the "weak" feedback popup for certain attacks against certain enemies. Does that mean my attack is weak or that the enemy is weak against that type of attack? I assumed the later and kept with that plan, which seemed fine, but something like "CRIT" would be more clear with the wording.