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Tria Insomnia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical - Is there a technical achievement behind the making of this game? | #1 | 4.280 | 4.280 |
Gameplay - How fun is it to play? | #4 | 3.920 | 3.920 |
Overall | #8 | 3.784 | 3.784 |
Graphics - Is the game aesthetically pleasing? | #12 | 4.120 | 4.120 |
Audio - Does the game have nice sfx and music? | #22 | 3.560 | 3.560 |
Originality - Does the game innovate or try something new? | #29 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very impressed by this one. Enjoyable gameplay. Love the art style. Enjoyed the audio. Nice that you have managed to get party combat, a minimap, keys, doors.
I mean, the fact that you did this in Pico is worth a top 5 finish alone. Looks great, sounds great, plays great. Well done!
Really great use of the limited resolution. It's fun and pretty well balanced too.
sounds got a little repeaty, but good job getting all of that into pico8
Great style, the music is catchy and the implementation of combat is very tight. Simple, but fun and impressively polished! However, the ending could have a little more fanfare ;)
Offers some smooth, good old party-based crawling, pretty fun.
Pretty-looking game. Sometimes Pico-8 games can be beautiful. I like smooth walking and turning.
A Dungeon Crawler made with Pico-8, that's a big technical achievement, it's a lot of work man, congratulations, I respect you for that.
The game is well polished, I love the cam shake and particle effect. You have even included party members with different skills and monsters have weekness against certain type of attacks. That's a lot of features in that small cartridge haha!
You have made a wonderful game, I love it. :)
It's a very cute and complete game with tried and true mechanics to it.
The super low resolution pixel art that also uses really bright colors is a little straining on the eyes after going through a full run, but it does keep the mood of the game light and that seems to be what you guys were going for.
I definitely ran the same loop about 6 times before finding a key I needed so really wished I had a larger map view to prevent that, but understandably that's something that can easily be cut for he sake of jam time.
Only other thing is that I was a little confused at first when seeing the "weak" feedback popup for certain attacks against certain enemies. Does that mean my attack is weak or that the enemy is weak against that type of attack? I assumed the later and kept with that plan, which seemed fine, but something like "CRIT" would be more clear with the wording.
Thank you for your feedback! You're making a really good point. I'll change "weak" to "critical" in post jam update.
nicely done :)
This was very very fun to play. Great technical achievement as well. My only "complaint" is that the intro screen/tooltips should accommodate the platform you're playing on. So if on Windows, the circle should be replaced with the appropriate interact key (this is only because I'm dumb and spent a couple of minutes wondering why the game isn't starting when I press O/0).
Thank you!
Yes you're right, since pico8 is a fantasy console I used the pico8 button glyph, as the player plays it with a pico8 controller :p next time i'll also add "Z".
Fun little game. Starts simple, grows slightly more complex over time. Encountered a bug along the way where you can grind keys for eternity.
Thank you for playing!
I think i fixed the infinite keys in a update just before the deadline. Unless i mixed up the uploads...
I feel fun and enjoy playing this game, but i got error on enemy in this map. but when i try getting enemies on outside this place, it not got error.
Thank you for reporting this. I'll fix it in post jam update. You can still run through from this corridor and avoid combat in this area.
Fun game but I got an error after a while.
Sorry to hear that! Do you remember what was the error?
No worries, I don't remember it nor toke a screenshot but only happened once. On a 2nd and 3rd run it didnt appear.
I think it was the same that reported lukasyato. It happened in the same zone
Thanks, I located the issue!