Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You might want to think about different ways of increasing the difficulty other than lowering starting energy (or even replace ultima with the no cost +1 yellow guy so its like you lose 1/2 an energy), since playing on 1 energy at the start feels really rough. Really excellent synergy design, I found myself playing 3 games back to back so I could try new things. Enemy design was interesting and varied which was good. However the enemy that does +2 armor, slam, +2 armor could lead to a never-ending stalemate if the player does an average of 4 damage per turn, and can heal or block for more than 2. An option to increase animation speed (or just a default increase) would be nice to make combat feel a little snappier. Overall really fun game, well done!

(+1)

We really like the idea of giving Charge in harder ships. First, we would like to give a really hard challenge and see if it is possible :) In previous update, players achieved to finish it with Sparrow, but we are looking forward to see it again with new update.

We just released a new features and balance change. Please let us know if you try them!