Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gavin Epstein

7
Posts
3
Followers
A member registered Jun 10, 2019 · View creator page →

Creator of

Recent community posts

Thanks! This was my first game jam and I left sound till last and just ran out of time :/

Gorgeous and terrifying.

Super original, I've never seen a camera perspective like that and it made the game feel very atmospheric. The controls were a bit finicky, and the animation lock when turning around was a bit inconvenient. Overall great concept.

I liked the concept a lot, the player controls and camera movements were a little jerky, which made it more difficulty than necessary.

You are not alone in being unclear on mechanics, this weeks update focused on expanding the tutorial and making more and clearer information available to the player. So I hope you'll give it another shot :)

You might want to think about different ways of increasing the difficulty other than lowering starting energy (or even replace ultima with the no cost +1 yellow guy so its like you lose 1/2 an energy), since playing on 1 energy at the start feels really rough. Really excellent synergy design, I found myself playing 3 games back to back so I could try new things. Enemy design was interesting and varied which was good. However the enemy that does +2 armor, slam, +2 armor could lead to a never-ending stalemate if the player does an average of 4 damage per turn, and can heal or block for more than 2. An option to increase animation speed (or just a default increase) would be nice to make combat feel a little snappier. Overall really fun game, well done!