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(1 edit) (+1)

I'm not able to create a devlog entry for some reason (a itch.io bug?)

Here's what changed:

  • there was a whole room missing that would lead the player into getting trapped in a limbo if they entered. I completely forgot to create it!
  • greatly improved the control scheme. It was 6 action keys and I simplified it to 4 keys
  • reorganized some of the clues around the map - in fact, there was one clue being spawned outside the map!
  • improved the UI to look more finished
  • fixed many of the possible point of crashing

Here's a video of the original (or was it 1.1?) for Amiga running on a Vampire 080:

You will see that between the original MS-DOS release and the last release for OSX (builds for other platforms will come soon), there was a lot of small fine tuning!