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A jam submission

Sub Mare Imperium - Derelict 32-bitView game page

Disable the reactor of a derelict ship before it threatens the deep sea colonies!
Submitted by Daniel "MontyOnTheRun" Monteiro — 1 day, 10 hours before the deadline
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Sub Mare Imperium - Derelict 32-bit's itch.io page

Results

CriteriaRankScore*Raw Score
90's#84.0574.800
Most improved#93.2123.800
Overall#103.1553.733
Fun#192.1972.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to pre-jam game
https://www.youtube.com/watch?v=tIsZ3Q_jBMc

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Comments

Submitted(+1)

omfg this one is such a technical hat-trick I'm like "whoaaaa"

Submitted(+1)

This is technically impressive and also really interesting. Lots of depth. If you like puzzle filled mazes and surreal environments, you will like this game.

Developer(+1)

You're very kind!

Making the puzzles was easily the hardest part. And I still find it kind of underwhelming. For the next episode, I might try some more interesting ones.

Developer (1 edit) (+1)

I'm not able to create a devlog entry for some reason (a itch.io bug?)

Here's what changed:

  • there was a whole room missing that would lead the player into getting trapped in a limbo if they entered. I completely forgot to create it!
  • greatly improved the control scheme. It was 6 action keys and I simplified it to 4 keys
  • reorganized some of the clues around the map - in fact, there was one clue being spawned outside the map!
  • improved the UI to look more finished
  • fixed many of the possible point of crashing

Here's a video of the original (or was it 1.1?) for Amiga running on a Vampire 080:

You will see that between the original MS-DOS release and the last release for OSX (builds for other platforms will come soon), there was a lot of small fine tuning!