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(+1)

Fast paced gun wielding fun! I was pretty surprised at the two worlds part, but it was kind of fun shooting fantasy monsters. Maps were possibly the best part. Nicely put together. I really like TP as ammo to be reloaded as a mechanic.

A few bugs and a few suggestions:

Bugs:

-Mostly tile problems - I could walk right through a lot of the tiles and it sometimes cost me precious seconds.

-Some missing descriptions on skills, and questionable effects of stat raisers/debuffs. Seemed to have 0 effect on damage output.

-Getting hit increased TP. Did they shoot the bullets back into my gun?

Suggestions:

-A bit more balancing of combat. A bit easy, and TP is so easy to come by after reloading outside of battle, it made

- A little bit of rewriting would help

-Not too much strategy on the battles. Pretty sure spamming strongest attack would have worked. 

-How about a name? Any name? Harder to relate to character when he's ???.