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A jam submission

Fate of Two WorldsView game page

You play as a soldier who is currently stationed at Lena Nuclear Powerplant and is on his last night there when...
Submitted by Bubuhotep — 12 hours, 8 minutes before the deadline
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Fate of Two Worlds's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#252.9213.200
Writing#292.5562.800
Overall#292.7843.050
Sound Design#322.7393.000
Creativity#362.9213.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Extra Information about your game
Just something I made today for fun.

What themes did your game use?
Survival, Time Travel

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Comments

(+1)

It got really interesting, really fast (intro was done right, with a MGS vibe) then a TP system which I liked. But then, story wise, it goes all over the place(Ha, that angel chick was a douche, like, Ill help you ONLY if you do this, not complaining, it was funny.) I think you could have achieve waaay more with a bit more of time, like it was starting strong, maybe a couple more missions of time travel, Or a better finale.

My experience was good. But it could gotten better =)

Submitted(+1)

I beat the game by just spamming the AoE attacks (and the occasional single shot to finish off survivors). Battle balance needs work.

I liked how short this game was because it allowed me to see the whole game without having to spend over 30 minutes to see the whole experience.

Besides that, I agree with Human's assessment of the game.

Developer

Thank you for your feedback, and  I'm glad you liked it. Everything you and Human have brought to my attention will be addressed in the post-game jam patch.

Submitted(+1)

Fast paced gun wielding fun! I was pretty surprised at the two worlds part, but it was kind of fun shooting fantasy monsters. Maps were possibly the best part. Nicely put together. I really like TP as ammo to be reloaded as a mechanic.

A few bugs and a few suggestions:

Bugs:

-Mostly tile problems - I could walk right through a lot of the tiles and it sometimes cost me precious seconds.

-Some missing descriptions on skills, and questionable effects of stat raisers/debuffs. Seemed to have 0 effect on damage output.

-Getting hit increased TP. Did they shoot the bullets back into my gun?

Suggestions:

-A bit more balancing of combat. A bit easy, and TP is so easy to come by after reloading outside of battle, it made

- A little bit of rewriting would help

-Not too much strategy on the battles. Pretty sure spamming strongest attack would have worked. 

-How about a name? Any name? Harder to relate to character when he's ???.

Developer (2 edits)

Thank you everyone for your comments. As for all the issues you have all brought up, I'll release a patch to address them after the Game Jam. 

Submitted(+1)

Nice worlds colliding concept, a fun playthrough while it lasted.  

I really liked the mapping in the reactor sections; the fantasy maps have some blocking/priority issues.

The enemy breakapart on defeat visual was tight!

I'd like to be given or be able to pick a name other than '???'.

Overall a fun couple minutes and an entertaining twist :)

Submitted(+1)

the story kinda rush i think.
we even don`t know detail about the MC here.
he save two world within couple a minute.....
and the MC is to OP...

the reload mechanism is really good. i like it.

Submitted(+1)

I like the fading of the enemies and the twist in this game.

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