I liked the look and feel of the game itself. Combat took a little getting used to. Main problem I had (and I dunno if this was unique to me) is that the game window was locked at a quite small resolution and the UI was taking up a substantial portion of the screen. Didn't make it unplayable but it was a tad annoying. Other than that, looks great, plays smooth, good entry.
Viewing post in Ivory Tours jam comments
Thanks for playing! That UI and window size are currently expected, unfortunately, and like you I'm not really happy with how much of the screen the UI takes up. A post-jam build will unlock the window size (it will still render low-res for the effect, but it should upscale nicely), but UI screen estate is a trickier issue. A hypothetical HD PC-only version of the game could get away with a much smaller UI footprint, but I designed the UI with the possibility of touch control on phones in mind, so I wanted to make sure it would work in that worst-case scenario. I think the conclusion is as you say, it's playable, but it could be nicer!
Glad you enjoyed the game otherwise!