My friends, it is time!
I played through all of the entries for b3agz Jam 2025, narrowed the pick for potential winner down to about 4 entries, then played those entries again because it was bloody hard to pick just one. And, while it would be nice have a bunch of winners, to be blunt, I ain't got that kinda cash to throw around lol.
So, first off, congratulations to the devs behind Habubis Trading Card Inspector (ReindeerFlo, shin, and Otocky) for coming 1st overall in participant ratings. You guys have won the $50 Community prize! Habubis Trading Card Inspector brought an interesting deduction-based gameplay mechanic together a clean 1-bit pixel art style. Their interpretation of the theme was solid, with the player having to determine which cards were not collectibles, and their accessibility feature was comprehensive, allowing the player to choose from a large selection of colour schemes to suit their preferences or accommodate things like colour-blindness. Well done!
Now, the judged winner. This was very close in the end, and I will be explaining why I chose who I chose... because the community ratings don't exactly agree with my choice lol. The four games I narrowed it down to in the end are:
- Snot Much (Foolbox)
- InCollectible (Ring But Not Starr, Thekal Lucas, JP Itze)
- Mine Over Matter (Reve Lab, Admurin)
- Hyper Loops (NotHappyGameDev)
And the winner is... InCollectible!
InCollectible had what was, in my opinion, one of the more clever interpretations of the theme, taking a relatively standard dungeon crawler like Zelda and putting the player in the role of the gold coins that would usually be collected. The devs demonstrated clever use of the game camera and animations to convey the emotions of a tiny pixel art coin, and the gameplay itself was fluid and satisfying. The art style and audio design went together nicely, the game provided plenty of instruction without presenting the player with walls of text, and there was a nice difficulty curve over the short length of the game. The accessibility feature wasn't the greatest (I'm assuming the option to use game controllers was the accessibility feature) but the restriction was simply to have one, we're not judging on how good it is.
Of the other three honourable mentions, Snot Much, as cursed as it was, was probably the most polished game of the bunch. It felt like something that could be released today (I'm not saying you should release it, though). Mine Over Matter crammed in a remarkable amount of gameplay depth. I played for perhaps an hour in total and I don't think I managed to breed all of the monsters in the game. Hyper Loops was pure arcade crack, a perfect example of how you don't need much to make a fun game.
Nobody should feel disheartened by the results, in making and submitting a game in the 7 day jam window, you achieved something worth celebrating. I narrowed my picks down to four entries that were particularly hard to choose from, but it was far from easy choosing those four in the first place. Some games had a flimsy theme interpretation, some games had a dubious (or entirely missing) accessibility option, but all of the games were interesting.
And that wraps up b3agz Jam 2025. All being well, we'll be back in 2026 to do it all again!
Regarding the two winners and the prizes, both games appear to be team efforts, so talk amongst yourselves and decide how you want the prize money sent (can send all to one person or split equally between team members) and contact me on Discord ( https://discord.gg/TzfkjZDsRn ) with PayPal info so I can get your prizes sent over.
If you don't have Discord, drop a comment under this post and we'll arrange some other way to communicate (email probably).
Thanks you everyone for your amazing efforts. And, whether you keep working on the games you made for this jam, or go and start something new, I hope it helped you get the creative juices juicing.