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If you get hit while having your jump charged, the being charged sound effect stays active even as Chip. Other than that, I had the teleport-one-room-below bug, when I was two rooms above the starting room.

I like the bomber, although I feel like it was probably a recent addition because it was only used in one, possibly two instances and didn't really feel fleshed out yet. Glad you managed to come up with a good way to encourage switching between Cannister und Chip though.  Pretty good additions, looking forward to the date.

Thanks for bringing my attention to a sound glitch, and thank you for playing. Yes, as much as I wanted more content for the bomber, the bug fixing came first, and is probably all I'll be spending time on between now and mech jam :(

Will you be making playthrough vids for this demo day as well?

(+1)

Ahh, I get it, that's the mecha jam date, I'm dumb.

Nah, I'm not making proper gameplay videos this time, I'm sick and my voice is dead. We can only pray PHI's PC came back to life, though if I remember correctly it literally went up in flames last Demo Day