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I little short demo full of potential that you and Michael Berto put together! I loved the aesthetics, combinating a retro ps1 look and a ambience sound design that really sold me the eerie atmospheric of the nether realm. I am really curious about how you will develop the narrative of eternal love and post-life. The visuals are simple and beautiful, the design is great, the sense of dread is palpable - very very good ambience!
In short: congrats! These kind of games renew my energy to porsue my own little projects, being a example of how awesome an indie project can be.

In the subject of criticisms I have some:
- The movimentation controls are a bit cluncky, so is a little off to move around and I always was aware of the controls
- I agree that the audio mixing should prioritize voices to keep clear the understanding of the scene (but subtitles would help to aid this effort)
- The level design is too much straight forward to me, it seems that you only could take simple paths and walk for a long period admiring the gourgeous forest - could be nicer to make a broader kind of navigation, to allow the player to sense the creep and navigate with caution... a straight line gives reassurance to a tranquil journey.
- Menu navigation should be checked out, multiple times the menu opened and multiple options were selected (for example).

I will look forward for updates and keep the good work!