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Hey, thanks for the great review :) I appreciate it and I'm happy you like it!

Your suggestions correlate with my list of improvements post jam :) I wanted to have a bit more complex combat and some character stats and progression but ran out of time. I could've put it in but I haven't had time to test it and balance it. Visual numbers for health/damage etc is something I probably should have prioritized to implement. My quest to keep it casual maybe resulted in it being too casual :O

Yeah I felt the need to have a save system because the area was rather big and it would suck hard to be forced to restart when you die. Side effect of that is that I spent way too much time implementing the save system causing other things to get less attention. Sadly I didn't play test nearly as much as I wanted to.