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Yeah- it is tough to pack enough info into a tutorial without it feeling like a pain.  Plus this is a jam so its tough to have time to even think about it so I liked that you even managed to get something this polished up- the ui hints were nit picky but not expected inside of the timeframe of a jam.  Really clever puzzle game here!

Thanks a lot. Next time i will give me a bit of time on this. But yhea with the work of the week it was hard to handle all of those stuff and remember it. And i was too into using it so not enough playtest to see that it miss this visual indication.