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Foozle

229
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A member registered Jan 13, 2020 · View creator page →

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haha well I found the bug in those freezes. There was an issue with the trail render plugin version I was using so when drops would spawn with the trail render effect it could be stuck in a while loop.  It is fixed in my offline version now. Thanks for playing!

Fantastic.
Great job on this!

Thought this was a great little experience. I liked the art and playing with the border etc. cute sound effects etc.

Nice job!

Thanks for playing!

Nice math game! Makes me think of computer labs in school growing up and getting to play something like this.

Finally managed to get that darn flower!
Great use of tips and love the overall look and feel. Good laid back game.

Art direction and creepy feels were great. I died so many times to that darn thing. I think the biggest piece of feedback is making sure the robustness of the detection of the physic / switch and some  others are improved as it felt like I was fighting it to make it work which made me question if I was doing it right.

Definitely some places to go though with this game.

Thanks for the feedback! Yeah, i may re render the rock vfx with a different color to pop more. I am using effekseer so can tweak as needed and re render the spritesheet.

Cheers!

I dig the concept - need to take it further! Physics + teleport can lead to some fun game play I think.

Thanks! Still a big work in progress :) I am using C3's hierarchy system to lay it out and dynamically building all the skill tree data and upgrade computations based off the info in the instance variables so I feel like it will be pretty extensible to update and maintain / improve for future rounds.

Thanks for the feedback! Short answer is I ran out of time to reduce the friction for onboarding a new player and other items. This game is inspired by nodebuster which has a similar mechanic of your attack being reflected back at you for a certain amount of damage. While you could in theory just dodge until the boss, it will stop you from progressing very far as you need to farm materials to upgrade or will not be able to beat later levels.

Hope to increase the polish in future rounds.
Foozle

Thanks for the feedback! Hope to make it feel more polished and provide more clear intent in the following round.

Thanks! I didn’t have time earlier but added some clarity that a lot of the art and sound are asset packs I had access to. The look and feel uses a technique I developed using Blender to render out 3D assets with various shaders and compositing.

In this round I focused on building out the upgrade tree and various systems needed to manage all the upgrades in an extensible way. Was a ton of work to get it all working. Enemies use a flood fill and repulsion for separation.


I do have a feature planned to possibly let the player tailor their attack sequence. I imagine the skill tree will get a lot of work and balancing in the coming rounds. 

Thanks for the feedback and playing! Will give yours a go tomorrow.

Cheers

yeah, I accidentally had the power turned up of course in the one which got submitted lol- there is a link in the game description to a second version I uploaded if you wanna give it a go.


thanks for playing!

Cheers

Added 1.1 to support normals export!

Requires "Normal" to be enabled under the properties tab -> View layer -> Passes -> Data -> Normal.

Then in the compositing window, you need to add a File Output node and connect the normal from the rendered layer to the File Output node.

Select the File Output node and change the label to 'Normal'. This will let us find and edit the output path which we will set dynamically with the python script.

The above is already done in the downloadable blend file.

Cheers

Foozle

that is related to the light effect add on. Please update it to the latest version you can download from the itch page and it should work.

Good Luck!

That is most likely because you do not have the latest plugin versions. Can you hit f12 to see the console and see what error it is logging when it tries to open it? Also make sure you have the latest versions downloaded of each plugin.

Can you go tell me the Version number you see in Addon manager for 3D Object Plugin?

Hi there - it opens for me, can you confirm you have the latest of each of the plugins required? If you hit f12 to view console and screen shot that would help as well.

Foozle

I tested and found the issue / reported to Kindeyegames / Mikal. It should be fixed now in the latest release just posted:
https://kindeyegames.itch.io/construct-3-cannon/devlog/800391/fix-cast-fix-shape...

Hello! Some common mistakes I see is people mixing shape cast result with ray cast result. Also mistaking how the collision filters work. Feel free to shoot me something over in Discord

You can simply credit the artist I commissioned this from for the collection: David (https://x.com/chroma_dave)

Enjoy!
Foozle

sure! Best of luck

yup! Too many life things came up. Will finish at some point 

(1 edit)

Hey Tommy - I’ll shoot you an email. I’m an experienced 2D dev looking for an artist to partner on a project with that I have been scoping.  You can check out my YouTube channel or itch page for various C3 content I have done. Would be rev share.

PS- awesome art!


Joe / Foozle

Thanks! I love commissioning packs from artists and sharing them- enjoy.

I dropped a comment for support! Your comment did indeed make me aware of it so I went and updated my assets.

Fully support this! I didn’t even know this existed until OP sent me a comment. Super important for game assets.

You can use however you want including commercial.  They are in the public domain under CC0.

nice! Funny enough Baldur pinged me this game earlier :) Yeah, I just like collecting / commissioning asset packs lol - they do the real work.

Cheers!

They are licensed under CC0, so feel free to use them commercially / however you want :)

They are licensed under CC0, so feel free to use them commercially / however you want :)

However you would like to use them, commercial included :) They are under CC0.

If you have Aseprite, you can always go and export at a higher resolution, or use any image upscaling tool with nearest neighbor and it should work just fine.  It was set for pixel art resolutions.  Hope that helps!

that’s hilarious.  One of the services I am using for authentication offers profanity checking so I enabled it. Mooshroom must be too edgy lol. Thanks for playing

Thank you and yes, I believe I have found most of the limits of C3's current capabilities in the world of 3D lol.  Lots of fun pain involved but was pretty pumped to get some of it all working.  Tons of optimizing still to do in order to make it scale / work.

Point noted on the movement speed! Thanks for checking it out.