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(+1)

Thanks for the feedback!

I wanted to make their movement a bit less dumb without having it just be them running in the opposite direction of the monsters, but didn't come up with any great ideas that I could implement in the 3 hours. 

In hindsight, one thing I could have done is have them switch direction less often and more consistently. Would have been an easy change and more easy to handle them as a player.

I think random motions should just be active when there is nothing else going on. Maybe something like this:

1. if Exit is in Range - > Run towards exit

2. else if Monster is in Range -> Run away from closest monster

3. else if - has been dragged recently -> Keep running in the set direction for a while

4. else - stick together( with maybe some occasional random movement to keep them from just sitting in place)

That would make them kind of predictable but it would mean escape plans have a decent chance of working out :)