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Spielsieb

245
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A member registered Jul 11, 2020 · View creator page →

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Yeah, I liked seeing the bigger sprites too - for their visual appeal that is.  Maybe you could balance it out by making the hitboxes smaller instead? I sometimes feel like I still have some distance and the enemies still get me.  I feel like you could make them really tight and it would still feel pretty good since the enemies would need to get really close to get that dog. :)

Na, you were right - I apparently screwed up when fixing a bug that made it impossible to win by finding all anomalies. Now you win on level 8 for some reason. I'll have to look into that. :)

That was very fun! The lore of  "odd thing" was cute as well. Like herding sheep - interdimensional rule-changing sheep. Really reminds me of "This is the only level"-kinda games. The one with the elefant. I would totally play a longer version of this. Maybe with a little quicker movement speed ;D

Nice. Really glad you made a web version - absolutely worth it! Kickass soundtrack, neat idea, solid execution. I kinda wonder how one could expand upon that idea - maybe add some mixed colors, shapes, movement? Dunno but I really enjoyed your MVP !

I also went with the secret "making his way through the grass, dolphin boy found his way into the gray land of civilization" ending. I wonder how many endings one could hide in a small area and time frame.


I really like the visuals and man that start menu really sold it :)

10/10 - would walk the beach to pick myself up again again

So cute - always love puzzle plattformers with some sorta twist.  Really impressivly polished for 4 hours as well. Good job all around - would love to see a bigger version where you have to figure out the "level oddities" to solve more complex plattformer puzzles!

I really like those arena games since the basic gameplay loop is pretty quick to set up and you have more time for polishing which shows with this one as well. Object, character and enemy design is great and the soundtrack made me want to play another and another round. A few things I found a little frustrating:

1. The border of the map is not the border of the game which lead to game overs even though I should have had room to dodge.

2. The sprites are quite big for the screen which leaves very little time to dodge incoming enemies. For me personally: playing with the keyboard I was a little to slow to react. With gamepad it was fine though so maybe I just have bad reaction time :)

Overall great job getting so many assets done in such a short amount of time!

Btw: Huh, I got 13 oddities and then couldn't find anymore ;)

Thanks a lot :) Now I cleared it. I found it interesting that there was an actual learning curve and in the last level it was more like  "okay, now I got it - just balance out one after another" which was very statisfying to do.


It has a lot of potential too. I think you could easily expand upon the idea by introducing more rules or adding  symbols or formulas and it could go quite a long way. I almost but not quite remember a game with a similar "sorting puzzle" concept that I played a few years back. Hm

Thanks a lot for your comment :) 

Glad you liked the idea although it lacked polish in many cornes. There are quite a lot of bugs and shoddy design pieces - although the disappearing walls in the office are actually an anomaly ;).

About level 9 : basically you progress every time you guess correctly if there is an anomaly/oddity or not. You go back to level 0 if you fail. Level 9 is just the random level I decided a player wins. Alternativly you can win by finding all oddities. 


I guess the first step in polishing would be to rebuild the office as that was a pretty rushed process and resulted in some pretty messy visuals in some places :)


Thanks again for your encouraging feedback!

Thanks -
It‘s just differentiating between the yellow and the green colors. I think just making the green ones a darker shade should be enough. I usually don‘t really notice it at all since it depends on some conditions.


I’ll give it another go in the evening  if you find the time to make the change 😀 

Took me a moment to figure out the connection between left/right eye and left/right mouse. I am stupid. Once I understood it I really enjoyes it. This has a lot of potential to build upon that movement/slot machine system but even as the MVP I can totally see myself trying for a new highscore tommorrow :)  Can' t really find anything to mew or bark at - it just works. :)


Very polished experience over all!

Really neat puzzle game - love the soundtrack too! Hiding some parts of the puzzle so that you have to zoom is interesting as well.


 I sadly had to stop after a few levels - I have a slight color blindness and I think for that reason the yellow/green colors hurt my eyes when I tried to differentiate between them :( I'd give it another go if you could maybe add a little more contrast between the  different colors and the blue ones background.

Beside that - really great idea and execution ! Nice scope for the 3 hours too

That was fun! I even got a full score by stacking stuff very high in a forward leaning position so that everything didn't fall off at all once it was off  screen. Not at all. Pretty solid over all. Only the hit boxes were a little rough which made stacking a little unpredictabel - everything else just worked as it should. Starting with level 3 the theme kinda fits even better when the odd shaped bed appeared. And the objects were very cute :)


Great job!

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Very cute. The sounds and music were great. The character design was also pretty charming but the level way kinda annoying to get around since the hitboxes of the objects were somehwat weird. I'd kinda like a bigger arena too ... the small arena sometimes spawn the enemies very close to the player which creates some frustrating game overs.


 had a lot of fun anyway!

Good job!

I kinda wish there were more images but as a fan of spot the difference-style games I enjoyed this one - even though it was super short. I think it was a good idea to pick the spots where the oddities spawn since there are some better and some worse ways to hide them. Although that made the highscore kinda superflous since it can depend highly on the hiding spot. :) Anyway - good job completing the game in such a short amount of time!

Tea drinking while balancing is a very underappreciated olympic discipline and there is much to recommend you for raising public awareness to this classic show of wits and multi-tasking. Jokes aside - the game reminds me a lot of multitasking games where more and more mini-games appeared the longer you played. That would be a pretty fun way to expand upon this by adding more silly disciplines. Great job!

That was very neat and pretty complete experience. Guessing the rules by previous results is a pretty fun concept - kinda flipping the board on humans when it comes to the way we sometimes train ai. Didn't overstay it's welcome either.

That was fun - pretty addictive too. I also got confused when the first apparent fractions appeared. I figured it out once I looked at the placement of the + signs... Other then that I think the hit boxes should be a little bigger as I lost quite a lot of rounds because of missing the hit even though I calculated fast enough.

 Really good job to complete such a polished game in the 3 hours!


Well, it's basically a spot the differences game - so the first time you go through the office you only see the baseline and try to remember as much as possible and every time you loop there is a chance something changed. And here I was worried I made the oddities too easy to spot. Game Designer Blindness strikes again. Thanks for your feedback.

That was very sweet. Really enjoyed the quotations - like little short stories out of the lifes of some people through the perspective of lost socks.

That was certainly odd. Much appreciated the payback. I liked the puzzle design too - thinking outside the box :)


I really just wish there was more and could totally see me clear an hour of little puzzles like the final level. Good job!

Glad you liked it! Falling through the floor was a bug which happened because the spawn point was a little below the ground.I hope It's fixed now :)

There are a couple somewhat tough to spot oddities/anomalies - not very subtle but difficult to notice I'd say.  While fixing the bug with the floor/wall, I also changed it so that oddities only stop appearing if you actually spot them - so give it a try again if you want to search the ones you missed on the first go .


It was a little too ambitious for 3 hours I guess - so many things went wrong - flickering textures, images, lights. Bugs. Pfuu.

Hey, thanks for the comment. I tried to fix the mouse movement. Sensitivity  was a little low. Other then that sometimes the browser doesn't really catch the mouse. Esc and then clicking into the window should help - on what browser were you playing?

Very charming. So polite of the "thing" to just not come in if I leave the door completly open.

Great game! And as you said in the description it really helps to look at the puzzles in the same way you'd solve an escape room or exit-game. I really liked the one for the password. The story resolution is somewhat cheesy but in a good and fitting way for those kinda horror games :)

I think for a first game you can be really proud of yourself because it looks and feels really polished. Great job!

Very charming game. Love the soundtrack and the visuals and it's a fun concept. The only thing missing is more depth: currently there isn't really a lot of strategy to it: 

1. Put matching stuff together

2. If there's no match put in new tray

3. If there is no empty tray put in tray with least food items and pray for bomb

And then randomness slaps you

If you could find a way to add some actual decision-making it would go a long way to make this into a great little game :)

Hey, I think it's an interesting idea to take the zombie survival/crafting archetype and see how you it could work in a text-only setting. For me personally I don't like to read too much text in a game - so this isn't the game for me. I still gave it a shot though. I think going out to gather ressources works great in this kind of game. You only filter out the relevant information and adding more areas and events to those areas is a simple way to add more content. 

What didn't really work for me is the crafting. Finding and remembering the right commands made it something of a choir to navigate through the menus. I think it would help to either use an engine that allows for a kind of crafting UI or at least just checking boxes/clicking on words/buttons or alternativly to really simplify the process.

I wish you good luck with your project!

Hey, thanks for your comment - I gave it a shot and will post some feedback under your game :)

Thanks for playing. Yeah I guess I should have looked into it a bit more. I kind of gave up when I was at 2 hours and it wasn't fun playing... :(

Really cool - I want more of that. A physics based tower defense is an awesome idea and the twist makes it even more interesting since it means you have to plan ahead. Really great job!

Great game - really a well polished experience although I wish I could control the rock rotation a little bit better :( . It really shows how much you can get done with a team with 3 hours each. Very nice. A bit sad that you went over 3 hours, else this would have very good chances to get 1st place I guess.

Thanks for your feedback. I am glad that - while the gameplay couldn't quite get the pass this time - at least the experience of "working in a tornado"  kind of worked. :)

Thanks - I agree. It was kinda difficult to get the physics interactions working at all and then it was time-over...

Another way to control the pacing for arena-games like this is the spawner positions. If enemies only come from one side it's obviously easier while the game is hardest when you're completly surrounded - opening up spawn places or areas one at a time can also be used to pace the game :)

Love the twist and the execution. Hurling the doors at enemies is so much fun. Pacing could be faster a and I'd kinda like a bigger arena but that's just nitpicking...

I really like it - it gets a bit laggy though. Might have something to do with the screenshake. Not sure

That was fun and a decent twist :) I'd kinda like to see the twist implemented in the gameplay as well. Right now it's just the basic dodge falling objects game with the theme-fitting sprite. Overall pretty nice though!

I like the basic idea that is I like chess variants and pico-8-chess is cute. Right now most openings lead to ties so maybe the idea requires some more work.

Excited to play a more complete version :)