Howdy! First off I feel as though this will be an awesome project in the future so I went ahead and followed. I played around for about 45 minutes until I was able to clear all enemies (except 1!). Just so you know I played with kbm, but I might try and dig out my controller to see how that feels. I prefer to play souls games on console with controller anyways. While playing I wrote down some stuff:
- Having all the weapons available on demand is great. I bet that in the full game, being able to choose 3 weapons to have at the ready will lead to some neat player choice and interesting strategy combos.
- Consider queuing the input for the phase dash so that when an attack animation finishes it will go straight to the dash.
- Phase dashing through the fences is cool, but you can also dash through the brick pillar at the spawn and that feels a little weird.
- If you kill an enemy with the charged impale the spear will stay. I enjoy that part, but I would probably make the spear "cool off" if you know what I mean. Also live spiked enemies come back with a vengeance!
- Showing the enemy stamina is a good choice. My biggest complaint with some of the other games in the ARPG genre is that AI cheats and has unlimited stamina.
- Spam clicking LMB while not locked on sometimes only plays the first part of the rapier combo before it resets. Is this intentional so players are timing their clicks better?
- Game ran fine on my machine, a 6-core AMD with a nano card.
I see the potential for tons of fun. I know that most of what I posted sounds like negatives, or stuff you already know, but I honestly enjoyed the little bit I got to play. I'll keep an eye on it for the future, good luck.