Hi,
• Flash enemy shots to see them properly?
The flash enemy actually doesn't shot. If you shot the body down in place of the core, and look to the overcharged core close to the explosion time you get blind. There is no "projectile". You just have to look far away from it when you fail the shot to its core.
• I ask for the optimization of Quest 2 because the scenery is strongly aliased. You can see it because the decor is mainly vertical.
This is mainly a problem with the assets. They are placed too far and have too thin details, and they are several transparent layers that are not a good idea as they should be a single mesh in place of several ones. I need some better art but unfortunately doesn't have the budget to get them yet. This is more a fault of me working alone and having to use assets not properly designed for the restrictions I'm applying to the game.
• Being able to move around the combat zone using the Quest Guardian would make it easier to move than using the controller.
Sure, I designed the game to play this way. I created the controller propeller after the covid quarantines and not being able to play in big zones... The best way to enjoy the game is playing in an open area and running around to shoot and slash everything.
Thanks!